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SPLASH 2019
Sun 20 - Fri 25 October 2019 Athens, Greece
Tue 22 Oct 2019 11:00 - 11:30 at Room 2A - Session 2

Mech is a programming language and environment for developing data-driven, reactive systems like animations, games, IoT and robots. Mech is being developed to facilitate a nonprofit outreach program that teaches computational thinking to youths ages ten through eighteen, and for the administration of a course in programming language design taught to university-level sophomores and juniors. As a dataflow language, Mech provides programmers with abstractions to manipulate and transform streams of data. Mech is best suited for systems that rely on streams of asynchronous input from a variety of sources, such as a game where a stream of button presses defines player actions, or a robot that maintains balance through a stream of gyroscopic readings. Every time an incoming stream updates, Mech reacts by recomputing the dependent data transformations until a fixed-point is reached. The dynamic, reactive nature of Mech makes it suitable as a live-programming environment, where the write-compile-run development loop is minimized to the point where the programmer can edit their program as it is running. In this paper I introduce the design and implementation of the Mech platform through a series of live examples. This paper is written in a Markdown dialect called “Mechdown”, which extends the Markdown language with Mech-specific macros and allows Mech code to be embedded and executed within the document itself. We will demonstrate a simple clock, an interactive pong game, and an animation, as well as discuss several other applications of the language from robotics to operating systems.

Tue 22 Oct

Displayed time zone: Beirut change

11:00 - 12:30
Session 2LIVE at Room 2A
11:00
30m
Talk
Mech - A Programming Language for Data Driven, Reactive Systems
LIVE
Corey Montella Lehigh University
11:30
30m
Talk
Context-Oriented Live Programming Environments with Mixed Reality System for IoT Education
LIVE
Ikuta Tanigawa Kyushu University, Harumi Watanabe Tokai University, Nobuhiro Ohe Tokai Univ., Mikiko Sato Tokai University, Nobuhiko Ogura Tokyo City University, Takeshi Ohkawa Tokai Univ., Kenji Hisazumi Kyushu University, Akira Fukuda Kyushu University
12:00
30m
Talk
An Exploratory Literature Study on Live-Tooling in the Game Industry
LIVE
Tom Beckmann Hasso Plattner Institute, Christian Flach Hasso Plattner Institute, University of Potsdam, Germany, Eva Krebs Hasso Plattner Institute, Stefan Ramson Hasso Plattner Institute, Germany, Patrick Rein Hasso Plattner Institute, Germany, Robert Hirschfeld Hasso-Plattner-Institut (HPI), Germany