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SPLASH 2019
Sun 20 - Fri 25 October 2019 Athens, Greece
Tue 22 Oct 2019 12:00 - 12:30 at Abbey - Session 2

The game development industry employs customized tools which support liveness to enable fast iteration. These tools are used in sophisticated software development settings and can serve as inspi- ration for future directions of the field of live programming. At the same time, game development is a specialized field different from general application development. To provide starting points for exploring work on game development tools, we provide general ob- servations and an overview over ten use cases for tools based on an exploratory literature study on articles published on Gamasutra and videos of the Game Developers Conference. Further, we illustrate how liveness is used in these use cases through example tools and environments. We discuss the examples with regard to the liveness levels according to Tanimoto. Finally, we discuss how insights from these specialized tools can be transferred to tool development for general software development.

This program is tentative and subject to change.

Tue 22 Oct

live
11:00 - 12:30: LIVE 2019 - Session 2 at Abbey
live11:00 - 11:30
Talk
Corey MontellaLehigh University
live11:30 - 12:00
Talk
Ikuta TanigawaKyushu University, Harumi WatanabeTokai University, Nobuhiro OheTokai Univ., Mikiko SatoTokai University, Nobuhiko OguraTokyo City University, Takeshi Ohkawa Tokai Univ., Kenji HisazumiKyushu University, Akira FukudaKyushu University
live12:00 - 12:30
Talk
Tom BeckmannHasso Plattner Institute, Christian FlachHasso Plattner Institute, University of Potsdam, Germany, Eva KrebsHasso Plattner Institute, Stefan RamsonHasso Plattner Institute, Germany, Patrick ReinHasso Plattner Institute, Germany, Robert HirschfeldHasso-Plattner-Institut (HPI), Germany