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SPLASH 2019
Sun 20 - Fri 25 October 2019 Athens, Greece
Tue 22 Oct 2019 12:00 - 12:30 at Room 2A - Session 2

The game development industry employs customized tools which support liveness to enable fast iteration. These tools are used in sophisticated software development settings and can serve as inspi- ration for future directions of the field of live programming. At the same time, game development is a specialized field different from general application development. To provide starting points for exploring work on game development tools, we provide general ob- servations and an overview over ten use cases for tools based on an exploratory literature study on articles published on Gamasutra and videos of the Game Developers Conference. Further, we illustrate how liveness is used in these use cases through example tools and environments. We discuss the examples with regard to the liveness levels according to Tanimoto. Finally, we discuss how insights from these specialized tools can be transferred to tool development for general software development.

Tue 22 Oct

Displayed time zone: Beirut change

11:00 - 12:30
Session 2LIVE at Room 2A
11:00
30m
Talk
Mech - A Programming Language for Data Driven, Reactive Systems
LIVE
Corey Montella Lehigh University
11:30
30m
Talk
Context-Oriented Live Programming Environments with Mixed Reality System for IoT Education
LIVE
Ikuta Tanigawa Kyushu University, Harumi Watanabe Tokai University, Nobuhiro Ohe Tokai Univ., Mikiko Sato Tokai University, Nobuhiko Ogura Tokyo City University, Takeshi Ohkawa Tokai Univ., Kenji Hisazumi Kyushu University, Akira Fukuda Kyushu University
12:00
30m
Talk
An Exploratory Literature Study on Live-Tooling in the Game Industry
LIVE
Tom Beckmann Hasso Plattner Institute, Christian Flach Hasso Plattner Institute, University of Potsdam, Germany, Eva Krebs Hasso Plattner Institute, Stefan Ramson Hasso Plattner Institute, Germany, Patrick Rein Hasso Plattner Institute, Germany, Robert Hirschfeld Hasso-Plattner-Institut (HPI), Germany